
You remember that Galaxy S II? A phone so good they launched it, well, a whole load of times. But after seeing phablet cousins and LTE variants, the true handset sequel is finally here. The Galaxy S III is moments away from being outed in front of journalists and Sammy's business partners in London, but in advance of the big reveal we were given a few hours to acquaint ourselves with the new star away from the crush of the show floor. And what did we make of it? In short, Samsung's tried to bring its Galaxy S series in line with (and in some ways, further ahead of) what its team-up with Google accomplished. It's added some new quad-core Exynos processing juice, a 4.8-inch, HD Super AMOLED screen and a handful of Galaxy S III-only features in an earnest bid to maintain its place at the top of the Android pile. Samsung's pitch to us focused heavily on the software. Pure Android enthusiasts may wince at the sight of TouchWiz (overlaid on top of Android 4.0.4) and from the brief time we played with the device, Ice Cream Sandwich looks a lot like how it arrived on our updated Galaxy S II -- it's not close to a stock Android experience. Instead of messing with its UI, Samsung has concentrated on specific apps -- and plenty of new gesture functionality. Five icons populate the base of the screen, including the app drawer, while the homescreen itself has a more typical four-icon-wide berth. "Inspired by nature, designed for humans" is the winsome philosophy behind the Galaxy S <b>...</b>
4.8-inch
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Samsung Mobile Unpacked 2012
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